User Stories: How to Create Story Maps

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A story map can help you uncover user needs, find alternative ways of achieving a user’s goals, help organize your product backlog and more.

Every agile team needs to know how to create, use, and read story maps. Story maps can help teams and their product owners uncover user needs, find alternative ways of achieving user goals, help order the product backlog, communicate how features fit together, prioritize what the developers will work on next, and more. 

What Is a Story Map?

A story map is a two-dimensional visual representation of actions a user will perform to achieve some goal. The first dimension shows a sequence of steps, from left to right across the top of the map. The second dimension is vertical, moving down the map from top to bottom. The vertical dimension shows alternative ways the user could perform these steps. (The idea for story maps in software development—and the name—comes from Jeff Patton.)

Story maps are a way to create a shared understanding of the product, to visualize user needs, and to elicit user story ideas during story-writing workshops. I tend to create them using sticky notes and paper on a big wall or, if we’re remote, on a virtual whiteboard.

When Do Teams Create Story Maps?

I recommend that agile teams create story maps at the beginning of a project to get a feel for the overall project or system being built. These initial plans don't need to be very detailed.

I also recommend creating a story map any time a team is ready to develop significant new capabilities for users. For example, suppose we’re developing an eCommerce website and want to add wish lists as a new capability in the coming period. We would create a story map showing how users will be able to interact with the new wishlist capability. 

I don’t think you need to do a story map for everything. For example, suppose we added wish lists to our eCommerce site years ago. And now we want to enhance that feature, perhaps with the ability to add a note to items in a wishlist.  We can probably just add a user or job story to the product backlog describing this.

  • A user story could be, “As a logged-in user, I can add a note to an item in my wish so that I can later remember why I added it.”
  • Or I could write that as a job story, “When viewing an item in my wishlist, I can add a note so that I can later remember why I added it.” 

Who Participates when Story Mapping?

Create story maps with the entire Scrum team present, including the product owner (to answer questions and to lay out the focus of the map in terms of a significant objective or MVP) and the Scrum Master (to facilitate).

You will also generally want to include stakeholders, customers, users, and others who can speak with authority about user needs.

Story Maps Start with a Significant Objective

Focus story maps on a single, significant objective or MVP (minimum viable product). The MVP or objective should be chosen by the product owner in consultation with stakeholders.

A good significant objective is something that can be achieved in about three months. That period is long enough to make progress on big ideas yet short enough for progress to feel tangible.

Scrum teams can often use their product goal as their significant objective, as long as it was chosen to be about three months of work.

In some cases, a team may have a smaller significant objective and want to pursue more than one during a quarter. That’s fine, but create a story map for the first objective before moving on to a second.

 

 

Create and Read the First Dimension of a Story Map: Across

The first dimension of a story map is a sequence of user tasks that is depicted horizontally across the map. The product owner leads participants through a discussion of the steps or actions a user will take to achieve a goal that is part or all of the significant objective.

A physical or virtual sticky note or index card is added to the map representing each step in the sequence. A meeting facilitator can write up all the cards if desired, but I find it more productive to let anyone write a new step on a card and then announce it as they add it to the map.

Story maps are read horizontally by inserting the word then between each step.

Figure 1: Cards are read horizontally by inserting the word then between each card.

Because the horizontal dimension of a story map represents a sequence, it can be read by inserting the word then between cards. So the map in Figure 1 is read as “a user does step one then step two then step three.”

For example, suppose you’re on a team that has been told to develop software that will allow company employees to submit expense reports and be reimbursed.

To submit an expense report, an employee first needs to log into the system. This becomes the first card in the map. Next the employee creates a new, blank expense report, which becomes the second card on the map—placed to the right of the log-in card to indicate that the two items occur in sequence.

This can be seen in Figure 2, which also shows that an employee next enters expenses and finally submits the expense report.

An initial story map for submitting expense reports shows the activities Log in, Create blank expense report, Enter expenses,Submit expense report

Figure 2: An initial story map for submitting expense reports.

To save time during the story-mapping process, the cards in a map are rarely written as complete user stories or job stories. Writing short three- or four-word phrases is better while mapping: you want the story map to be quickly created and quickly read.

After the meeting, the product owner or an analyst will often move items into the team’s product backlog management software (Jira, Trello, Monday.com, and so on) and create user stories using user story templates such as “As a …, I … so that….” or “When …, I want … so that….”

Create and Read the Second Dimension of a Story Map: Down

Remember that earlier I told you a story map is two-dimensional. So what’s the second dimension? Alternatives.

Still using that expense-report example, let’s say meeting participants realize that some users could create a new expense by copying an old one. I do this quite often. Rather than starting with a blank expense report, I duplicate a recent one and edit the copy.

Duplicating an existing expense report can be added to the map under the option to create a blank expense report, as shown in Figure 3.

A new card placed vertically on the story map under Create blank report shows an alternate task: Duplicate expense report

Figure 3. In addition to starting with a blank expense report, users may optionally duplicate an existing expense report.

Because the cards in a column are alternatives, the map is read by inserting the word or when reading down a column.

Now our map is read like this: A user logs in, then creates a blank expense report or duplicates an existing one, then enters expenses, and then submits the expense report.

Cards containing alternatives should be added to the map in descending order of priority—the most important at the top and the least important at the bottom. Priorities established like this in a story-mapping session aren’t rigid, and the product owner can change them. But it can be useful to have short discussions about rough priorities within a column of alternatives.

Add a Header Row to Your Story Map

Some story maps can get extremely wide. When that happens, it can be helpful to add a row of headings to the map. For example, suppose a simple word processor allows users to format, print, and save documents. Those categories of actions could be added to a map as headings as shown by the blue cards in Figure 4.

Blue heading cards that say Format, Print, and Save are added to the top of the story map to indicate where portions of the map begin.

Figure 4. Blue heading cards have been added to indicate where portions of the map begin.

These heading cards can also be read with then between each: a user can format a document then print the document then save the document, in this case.

Heading cards are not themselves stories that will be implemented by the team directly, rather they are epics, themes, or whatever term your team uses to mean a group of related stories.

An Option for Story Maps: Use Submaps

I find wide maps difficult to follow even with heading rows. A better practice is to keep maps concise through the use of submaps. To do this, think of each card in a map as something you can metaphorically double click and expand into its own map.

Returning to the simple word processor that supported formatting, printing, and saving documents, we could create an extremely simple map with cards for only those three actions, as shown in Figure 5.

A high-level story map showing the three top-level actions in an extremely simple word processor: (Format, Print, Save)

Figure 5. A high-level story map showing the three top-level actions in an extremely simple word processor.

Then imagine a submap contained within each of these high-level cards. If we mentally double-click on any of the top three cards, contained within that card is its own two-dimensional story map. This can be seen in Figure 6.

If we mentally double-click on any of the top three cards--format, print, save--it contains its own two-dimensional story map.

Figure 6. Each card in a map can potentially contain a submap.

There are a number of advantages to using submaps rather than creating an immensely large single map, including:

  • Submaps are more readable
  • Submaps add what are essentially third and fourth dimensions to the map
  • Submaps, like functions or method in a programming language, can be referenced from more than one place in the parent map
  • Submaps can include cards that contain their own submaps

Other Story Map Vocabulary

Backbone: Top row of a story map. Cards in the backbone tend not to be items that teams will implement directly. Instead the team will bring in one or more of the cards below it (alternatives) into the sprint. 

Think of the top row of the backbone as analogous to signs along a highway. Those signs that tell you when you’re entering a new city or such. On a story map, cards in the top row tell you when you’re entering a new area of functionality. 
But instead of “Welcome to Arizona,” the signs on the backbone say, “Welcome to saving a document” or “welcome to the checkout process.”

Step: A step is any card on the story map.

Activity: An activity is a collection of steps that achieves some goal. For example, logging in is an activity with multiple steps.

User Stories: User stories are made up of steps and activities. Steps are typically small enough to complete in a single iteration. Activities are typically epics and so will later need to be split into smaller sprint-sized stories.

Narrative: A narrative is a sequence of items read across the map. For example, a narrative about sending an email might be select recipients, then enter the subject line, then send the email.

Story Maps Help Uncover Missing Functionality

Story maps can help teams discover user activities or functionality they might have overlooked. To do this, walk through the story map from a user experience perspective and see if anything is missing.

In your walk-through, it can be very helpful to ask a few questions in each step, such as:

  • What will a user most likely want to do next?
  • What mistakes could a user make here?
  • What could confuse a user at this point?
  • What additional information could a user need?

If your product has multiple types of users, ask these questions for each type of user.

Wearing a user’s shoes to walk through our sample story map about expense reports, I realized that users are often going to need to attach receipts for some expenses. So I’ll need to add that as a new step.

And maybe the team suggests that the product needs to allow users to do this two ways. First, they suggest, it would be nice if the system itself could activate a device’s camera and scan a receipt directly. Second, users will need an ability to attach an existing PDF or image to the receipt. Add each of these alternatives below the Attach Receipts card on the story map.

Convert Story Maps into Product Roadmaps

Because story maps are arranged vertically in priority order, a product owner can use the story map to convey a product roadmap showing the intended sequence of features in one or more upcoming releases.

To draw a roadmap, add a horizontal line to the map and then drag above the line everything that must be included in the next release or version of the product.

Returning to the expense reporting system used earlier, a releasable product would give users the ability to log in, and make a new expense report. So these are placed above the line in Figure 7.

Horizontal lines added beneath sets of cards indicate planned releases. The cards above the first line are the MVP.

Figure 7. Lines can be added to a story map to indicate planned releases.

Let’s assume that starting with a new blank report is good enough at first. The team can add the ability to duplicate an existing expense report later, so that is placed below the top line indicating it is not in the first release.

Users will need to attach receipts, but dragging and dropping existing image files is all that will be supported in the MVP release, as indicated by the label to the left of the top portion of the map. Activating the mobile device’s camera to take photos of receipts is planned to be added in version two and is placed below the line.

Would You Like to Learn to Use Story Maps, Live and Online With Me?

Story maps are my favorite tool to help product owners, stakeholders, and developers understand user needs and the interconnectedness of those needs. I find them extremely efficient for brainstorming the product backlog items that will be needed to achieve a team’s next significant objective.

I teach a one-day Better User Stories class, live and online. You'll learn how to fix common user stories problems including adding detail and splitting stories. The class also tackles story mapping, including practical exercises for creating a valuable story map. Find out more and register for an upcoming class

Mike Cohn

About the Author

Mike Cohn specializes in helping companies adopt and improve their use of agile processes and techniques to build extremely high-performance teams. He is the author of User Stories Applied for Agile Software Development, Agile Estimating and Planning, and Succeeding with Agile as well as the Better User Stories video course. Mike is a founding member of the Agile Alliance and Scrum Alliance and can be reached at hello@mountaingoatsoftware.com. If you want to succeed with agile, you can also have Mike email you a short tip each week.